Directing game animation : building a vision and a team with intent / Mike Jungbluth.
Material type:
TextBoca Raton, FL : CRC Pres 2024Edition: First editionDescription: xv, 224 pages : chiefly illustrations (some color) ; 23 cmContent type: - text
- unmediated
- volume
- 9781032410784
- TR897.7 .J86 2024
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
High School Learning Resource Center Senior High School | TR897.7 .J86 2024 (Browse shelf(Opens below)) | Available | SHB00061 |
Includes bibliographical references and index.
"Directing Game Animation: Building a Vision and a Team with Intent breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. From defining the high-level experience, to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help to wrap your arms around a project's animation needs"-- Provided by publisher.
There are no comments on this title.